Asteroid "M"-Team= Magneto, Quicksilver, Scarlet Witch, Mystique, Blob, Rouge
inherent=For every Value of 2 or less on Character's Power gird, that character may not be spectrum KO'd by that power type
Avalon-Team= Magneto, Bishop, Colossus, Prof. X, Cable, Acolytes
inherent=During the discard phase, opponent may remove 1 hit from any character
Avenger's Mansion-Team=Capt. America, Henery Pym, Hulk, Black Widow, Thor, Vision
inherent=Avengers Mansion team may use Tactic: Double Shot cards, with normal contribution, to avoid any attack
Blue Area of the Moon-Team=Inhumans, Kree, Shi'ar Jean Grey, Quicksilver,Crystal
inherent=Blue Area team's energy power cards are -2 to Blue Area's teams venture total when they hit.
Concerte Jungle-Team=Daredevil, New Warriors, Punisher, Kingpin, Serpent Society, Silver Sable
inherent=The Concrete Jungle's team's universe training cards are anadditional +1 to attack, +2 to defence
Daily Bugle-Team=Black Cat Scarlet Spider, Spider-Man, Venom, Green Goblin, Scorpion
inherent=Dail Bugle team may not play any multipower power cards.
The Danger Room-Team=Bishop, Gambit, Rouge, Beast, Iceman, Angel
inherent=During Discard phase, replace unusable power card with 1 card from the draw pile. Discard duplicate & unusable cards
Department H-Team=Wolverine, Sabretooth, Deadpool, Alpha Flight, Omega Red, Maverick
inherent=Department H team's Universe: Teamwork card bonueses are an additional +1
Falls Edge Compund-Team=Forge, Mystique, Sabretooth, Strong Guy, Havok, Polaris
inherent=All of Opponent's Universe: Teamwork card attacks are -1
Four Freedoms Plaza-Team=Human Torch, Invisible Woman, Mr. Fantastic, Namor, She-Hulk, Thing
inherent=For each value of 4 or less on characters power grid, character's power cards are +1 to defense & any attack made on FF Plaza character may be moved to any other character.
The Hellicarrier-Team=Black Widow, Doc Samson Nick Fury, Red Skull, Capt. America, Hydra
inherent=Hellicarrier team's energy power cards are +1 to defense, +3 to defense against any attack from a Battle site.
Hell's Kitchen-Team=Daredevil, Enforcers, Kingpin The Hand, Elektra, Ghost Rider
inherent=Before every discard phase Hell's kitchen team may switch the reserve character with and front line character
Latveria-Team=Doctor Doom, Silver Surfer, Mr. Fantastic, Invisible Woman, Human Torch, Thing
inherent=Latveria team's reserve character may enter battle immediately upon KO of Fraont line character
Madripoor-Team=Wolverine, Psyloke, Elektra, Omega Red, Mandarin, The Hand
inherent=All of Opponent's Universe: Teamwork card bonuses are +0
Team=Any Tournament, Legal Team, using normal deck-building rules.
inherent=During discard phase, Marvel Manhatten team may discard 1 placed card.
MojoWorld-Team=Longshsot, Mojo, Psylocke, X-Babies, Dazzler, Shatterstar
inherent=During discard phase, Mojoworld team may remove 1 special card hit from and character
Morlock Tunnels-Team=Mr. Sinister, Storm, Sabretooth, the Marauders, Morlocks, Dark Beast
inherent=Morlock Tunnels team may not use Universe: Training cards.
Muir Island-Team=Colossus, Nightcrawler, Shadowcat, Prof. X, Banshee, Capt. Britan
inherent=During Discard phase, Muir Island team may remove 1 power card hit, level 1-2, from any character.
The OutBack-Team=Reavers, Wolverine, Jubilee, Sentinels, Longshot, Dazzeler
inherent=The OutBack team's intellect power cards are an additional +2 to venture total when they hit.
Outer Space-Team=Brood, Dilver Surfer, Super Skrull, Adam Warlock, Shi'ar, Starjammers
inherent=Outer Space team may not place and Universe cards
Ravencroft-Team=Rhino, Dr. Octopus, Hobgoblin, Carnage, Mysterio, Green Goblin
inherent=Opponent's mutipower cards do not count for spectrun KO against ravencroft team.
The Savage Land-Team=Nick Fury, Magneto, Rogue, Wolverine, Sauron, Ka-Zar
inherent=Opponent may make 1 additional attack after Savage Land team has conceded, Savage Land team may defend.
"Ship"-Team=Apocalyse, Cyclops, Jean Grey, Angel, Beast, Iceman
inherent="Ship" Team hits to KO is 25 unless otherwise altered
Stark Enterprizes-Team=Hawkeye, Iron Man, Scarlet Witch, Spider-Woman, War Machine, Capt. America
inherent=For every value of 3 or less on characters power grid, that character may not be cumlitative KO'd by that power type.
The Vault-Team=Juggernaut, Serpent Sociaty, Rhino, Venom, The Marauders, Hobgoblin
inherent=The Vault's team may keep duplicate level 2 power cards of different power types.
Wundagore Mountain-Team=Docter Doom, Omega Red, Quicksilver, Scarlet Witch, Nightcrawler, Colossus
inherent=Wundagore Mountain team may not venture more that 2 mission cards per battle
X-Mansion-Team= White Queen, Cyclops, Prof. X, Jean Grey, Cable, Domino
inherent=X-Mansion team may combine strength power cards level 1-4 with any doubleshot card. Does not affect power grids